Starting around the industrial age, you have to excavate and burn coal and oil to power your cities, which pump out the greenhouse gas. Not producing any carbon dioxide is pretty difficult once you get to the later ages. The game tells you which areas will flood first, second, and third as you and your fellow civilizations push carbon dioxide into the air, so you can avoid those areas while settling. If you don’t have those flood barriers in place, saltwater rushes into tiles on the coast, wiping them clear of improvements with the fury of a rampaging army. Wiping them clear of improvements with the fury of a rampaging armyĪnd boy, do the sea levels rise. Other times, you just keep your fingers crossed that the volcano goes dormant quickly, or that you can research dams before the next major flood, or flood barriers before sea levels rise. Is it worth farming in a floodplain? Or building a campus next to that volcano for the extra science points? Just like in the real world, sometimes the reward is worth the risk, and the newly fertile soil from a flood might be a decent trade-off for temporary destruction. In the game, the disasters make city planning more of a challenge. The expansion doesn’t get every single technical detail right - volcanoes don’t smoke, for one - but introducing folks to jargon is not usually why people play video games, and overall it was a dynamic expansion of the Civ world. Normally, I write about science, not games, so I was really curious to see how well the game’s events lined up with real-world disasters that I cover, from individual events like major storms and droughts to the drumbeat of climate change. ( Note to self: when directing troops, be wary of ash clouds looming over mountains.) But these kind of unpredictable cataclysms are definitely one of the biggest draws of Civilization VI’s latest expansion, Gathering Storm. Instead, they were promptly obliterated by the eruption of the volcano next door.Ĭlearly, my situational awareness could use some work. After clearing out a barbarian encampment, they should have had at least one turn to recover. My warrior never saw the incandescent death headed their way.
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